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1. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
As i think more about this game the more I realize it is the culture of Player run corps to only want to expand as far as the economics will allow. Fact is economy is the limiting factor in player decisions because that is the only motivator in th...
- by Gunner Nightingale - at 2013.06.12 16:49:00
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2. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Well since you asked here goes. Likes 1. More organized fights 2. Gain and loss that creates a great way to troll other corps 3. vOv Dislikes 1. Its still the same game mode we've been playing for over a year. There needs to be different game m...
- by Gunner Nightingale - at 2013.06.12 15:59:00
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3. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Gunner Nightingale wrote: Shrapnels wrote: Where is the Cost fixes for a Corp who does NOT own a District, when Attacking? I suggested this, but as it was pointed out to me, ALT corps freaking alt corps would abuse the crap out of it. ...
- by Gunner Nightingale - at 2013.06.12 15:59:00
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4. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Good stuff. Here is everything you could ask for on how to make PC fun and balanced https://forums.dust514.com/default.aspx?g=posts&m=842680#post842680 My followup post in that thread is here https://forums.dust514.com/default.aspx?g=po...
- by Gunner Nightingale - at 2013.06.04 18:44:00
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5. Slaughter Rule - in Feedback/Requests [original thread]
Good stuff noc i think a redline removal altogehter in PC has higher implications than the slaughter rule which can be a secondary mechanic that i really like. Its more a question of should there really be a safe zone of any kind in a PC match? H...
- by Gunner Nightingale - at 2013.05.29 22:37:00
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6. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Soraya Xel wrote: Well, terribad console players keep crying for respecs every time they mash the wrong button. So it's not really EVE-like to offer it, but an Aurum based skill respec option? I think this can be a great way to solve a few p...
- by Gunner Nightingale - at 2013.05.23 13:28:00
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7. [Feedback] PC - in Feedback/Requests [original thread]
Mavado V Noriega wrote: So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer ev...
- by Gunner Nightingale - at 2013.05.22 05:32:00
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8. [Feedback] Timers and Lock conditions for PC - in Feedback/Requests [original thread]
Double post
- by Gunner Nightingale - at 2013.05.21 01:56:00
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9. [Feedback] Timers and Lock conditions for PC - in Feedback/Requests [original thread]
1. Remove lock on capture state when a district flips: It main purpose to prevent early land grab and change of timers is over. Moreover if you commit to 2-3 attacks over a weekend to take a timer that isnt in your ideal TZ you shouldnt be forced ...
- by Gunner Nightingale - at 2013.05.20 04:28:00
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10. Corporation Roles / Titles (CEO Feedback) - in Feedback/Requests [original thread]
Preapproved lists for entry into any corporation function will allow managing larger organization much better since you wont have to worry about some random corp/alliance mate jumping in when you didnt want them to. Additonally can be a temporar...
- by Gunner Nightingale - at 2013.04.16 14:05:00
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11. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: This idea would work IF CCP took a page from MAG, EVE ships are only able to fire off EVE OBs IF and only IF u get the Skyfire cannon or w/e its called down FIRST thus making the skies clear for the ships above In MAG i...
- by Gunner Nightingale - at 2013.04.15 21:11:00
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12. Flux Nades - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I see flux nades now as our only real hope to combat shield tankers. So in a sense, they are only OP if you shield tank. LR, AR, Scrambler, all do good damage to shields. OP is not a word i like to use, unbalanced is...
- by Gunner Nightingale - at 2013.04.12 23:23:00
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13. Flux Nades - in Feedback/Requests [original thread]
Good lord if you are going to post please know the basics. Flux grenades work through cover Flux grenades work in 3D actaully more effectively than any other explosive(md rounds and locus are pathtetic on the y and z axis) 0 armor 0 shields ca...
- by Gunner Nightingale - at 2013.04.12 22:55:00
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14. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
CW the premise of your idea isnt bad but there needs further fleshing. Personally i dont think WB strikes should stack on OB strikes, if they do then the WB strike needs a larger WP requirement (somehting that needs to happen with 6 players squad...
- by Gunner Nightingale - at 2013.04.12 22:03:00
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15. Why should a forge gun be stronger than a rail gun? - in Feedback/Requests [original thread]
You need balance in these regards, and while a FG can produce that kind of damage its limited optical sights, where as rails are enhanced by zoom features allowing for more precision targeting. That said railguns overheat, FGs dont but FGs are l...
- by Gunner Nightingale - at 2013.04.12 21:55:00
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16. Flux Nades - in Feedback/Requests [original thread]
As a flux user ive already mentioned the overwhelming power flux nades have on infantry. The reason they have flown under the radar is two reasons. 1. People insist they are balanced since they only have effect on shields and not armor compared ...
- by Gunner Nightingale - at 2013.03.29 01:01:00
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17. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Goric Rumis wrote: Lustmord-8 wrote: Not sure I'm liking the clone numbers for the defender side if they win. If the attackers are smart they could not ever give the defenders clones if they lose but the attackers will get at least 37 clones...
- by Gunner Nightingale - at 2013.03.28 23:39:00
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18. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Lustmord-8 wrote: G Torq wrote: Foxy, Would it make sense to have separate battle-types whether the attacker wants to conquer the territory or steal clones? Am thinking a setup where, upon attacking, the attacking corp has to decide whethe...
- by Gunner Nightingale - at 2013.03.28 23:23:00
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19. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Now if an attacker that wins and doesnt have a district to return to we know the remaining clones are sold back to genolution, WIll that apply to the additional clones an attacker receives if they win?
- by Gunner Nightingale - at 2013.03.28 23:05:00
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20. how can a smg out do a hmg - in Feedback/Requests [original thread]
slypie11 wrote: damn you imperfects and your hack attacks! Our aimbots are OP
- by Gunner Nightingale - at 2013.03.28 20:53:00
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